Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Wednesday, February 22, 2012

VYN updates!



Just touching up the environment from last time, and now the start of a box art piece!

Thursday, February 16, 2012

Thesis-Nightmare Creatures in Progress




Continuing on with my thesis project, this time with a dimension filled with things from nightmares. Whenever a creature manifests in a nightmare, it also manifests in this dimension. I've been having fun with some of the creatures there, all of these are works in progress, but I'm really enjoying them!

Twisted Rapunzel Book Illustration





For my book illustration class, we were asked to re-invent a public domain story, I chose Rapunzel. here are some of the original concept ideas as well as a piece from the version I chose.

VYN





So here's the start of some concept art for one of my character design class assignments. The story for a hypothetical video game goes roughly as follows: the player alternates between three protagonists in three very different provinces. Each of these characters seems to have a strange power that has followed them for as long as they can remember. One has the power to create, another to destroy, the third to merge objects (alchemy). Each has a guardian figure that has raised them, either encouraging, discouraging or ignoring the presence of these children's powers. Signs of the apocalypse arise, all believing god is coming to smite them, the children set out to save the world, believing it to be their destiny. It is revealed that it is not god at all, but a ship from another world coming back to claim the protagonists that they dropped long ago to mold the world for recolonization.

here, I have designed the character from the creation province, her guardian, a glimpse of the creation province and a potential design for the aliens.


Finishing Waterland -Thesis








Here are some more pieces for the water inspired world for my thesis: Plants, some revised creatures and a concept for a coral desert.

Sunday, January 29, 2012

Thesis continued!
















This semester, I'm continuing to create concept art for a hypothetical game revolving around dimension travel. However, I'm now going to approach the art in the style of a "explorer's journal," where our main character has documented all of the plants and creatures she encounters on her dimensional travels. Here's the start of a dimension that fuses land and sea.

New creatures!







Starting off my Character design off with come creepy creatures. Here is male and female version of a predatory creature, completed digitally.

Thumbelina story: creature, headdresses and a random lantern









Some additional pieces for my concept art class final, all completed digitaly

Fall Semester Thesis

Well, one semester of this thesis project has been completed! Below are concepts for a dimension where the time of day dictates the direction of gravity, the space inbetween dimensions and a character line up for the dimensions so far.



Wednesday, November 2, 2011

Thesis Environment and Character

I've started to really dive into the alternate dimensions of my Thesis project! These are versions of Dani that will exist in a dimension where the time of day changes the direction of the planet's gravity, so all the people of that world are gelatinous. As gravity changes, they drip into a new formation, thus Dani has three forms in this dimension.



This environment is from a dimension that's dominant life forms are insect and serpent-like. The surface is populated by the insects, in a swamp with termite mound-like skyscrapers.

Thumbelina Environments

Here are two environments for the world of my furutistic Thumbelina project, the first being in the forest on the "mother" character's back and the second is the wasteland where the "fairies" of this world occupy. Both have been completed digitally.



Thursday, September 29, 2011

Futuristic Thumbelina - Thumbelina and Beetle




Here's 2 versions of Thumbelina having just come out of her stasis pod as well as a design for the beetle.

Futuristic Thumbelina - Sketches







Here's some preliminary sketches for designs of the prince, mouse, Thumbelina and the Beetle.

Futuristic Thumbelina - Mother








For my Advanced Concept Art class we have to choose a story to genre switch.

Storytime!!!




It will be set on an alien planet filled with organic creatures of colossal size. One of these creatures, a lonely female creature longs for a companion, a child. She requests the help of the civilization’s “witch” or wise woman. This witch blesses her with a gift, an artifact preserved from another world in the form of a seed. The witch tells her that she has been entrusted with a great responsibility by accepting this gift and she must protect it at all costs. The motherly creature plants the seed and as the pod from the plant blooms, from it emerges the last human in existence, Thumbelina. Thumbelina is raised by this motherly creature despite her relatively miniature size. The mother teaches her all about this world and the other creatures that inhabit it. All the creatures of this planet are interconnected to the energy force of the planet itself, the “Bloodflow.” The Bloodflow is managed by the royal squadron paralleled to the Fairy court from the original story. They govern the planet and ration the energy the planet provides, considering that every life form on the planet needs energy from the planet to survive. In exchange, the creatures of the planet must return energy to the planet during the time of year the Royals call the “harvest.” The “smaller” creatures (which are about Thumbelina’s size) all retreat underground to escape this time of ritualistic slaughter despite that it will one day be every life form’s duty to return their energy to the Bloodflow. Thumbelina is naturally curious about the world around her despite the dangers and encounters a variety of creatures such as the Mole who preys upon smaller creatures hiding underground to hoard his own energy source, and the Beetle, who acts as a mob leader for the insects that hoard their own pool of energy. She is protected by characters such as her creaturely mother, winged companion (Jockimo) and her guardian (Dog). Along her adventures, she stumbles upon the descendant of the Royal Elite (the prince) who no longer wishes to take part in his ancestor’s sacrificial ritual.



The first character I designed was the mother creature, who I envisioned to be almost tree-like.